Hey, Kotaku, enough is enough. Can you just, like, stop?
Author Archive for Richard Goodness
What’s so scary about a game that forces you to develop empathy? EVERYTHING.
At one point, in Kingdom Hearts 2, you find yourself–in a cutscene–surrounded by hundreds and hundreds of enemies. This isn’t uncommon–being surrounded by enemies is a part of life as a videogame character. Most games of the time would have handled it through suggestion. You would have fought a few waves of enemies and then [...]