Author Archive for Richard Goodness

Kotaku’s Greatest Bricklayer

Kotaku’s Greatest Bricklayer

Hey, Kotaku, enough is enough. Can you just, like, stop?

Reddit, Kotaku, and Gabe Newell’s Beard

Reddit, Kotaku, and Gabe Newell’s Beard

What’s the best way to get people to take your site seriously? No, it’s not getting all defensive.

Programming Blockheads

Programming Blockheads

What stupid decision has Kotaku made now? Find out tonight at 11!

How Kotaku Will Change Nothing

How Kotaku Will Change Nothing

Kotaku is changing everything about their reviews. Except they’re not doing a very good job of it.

Re: “RE: ‘”Your Story Sucks” Sucks’”

Re: “RE: ‘”Your Story Sucks” Sucks’”

More evaluative criticism is a great goal–and one that we’ll never reach as long as we still score games.

“Your Story Sucks” Sucks

“Your Story Sucks” Sucks

If the story overwhelms the gameplay, and isn’t all that good to begin with, I, as a critic, am perfectly comfortable saying that said story sucks.

Role-Playing a Pervert in Silent Hill: Shattered Memories

Role-Playing a Pervert in Silent Hill: Shattered Memories

What’s so scary about a game that forces you to develop empathy? EVERYTHING.

Meet the New Site, Same As the Old Site

Meet the New Site, Same As the Old Site

Oh, a site with no clear direction and only vague ambitions? I’m sure it’ll be a wonderful read.

The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

Nintendo’s latest error, Skyward Sword, is a horrible, ugly mess. Uh oh–did I just bash a Zelda game?

Kingdom Hearts 2 vs. Skyward Sword

At one point, in Kingdom Hearts 2, you find yourself–in a cutscene–surrounded by hundreds and hundreds of enemies. This isn’t uncommon–being surrounded by enemies is a part of life as a videogame character. Most games of the time would have handled it through suggestion. You would have fought a few waves of enemies and then [...]